01 |
A 2D Static Scene |
The Legendary Blockasaurus by Nolan Sauers The Library by Wera Kyaw Kyaw |
02 |
An Animated 2D Scene |
View Space from Another World! by Kevin Duong Hence The Beetroot by Jesse Tomaskovic The Galaxy by Gordon Rose The Solar System by TJ Freeman |
03 |
An Interactive 2D Scene |
Game of Life-ish by Jackson Rubiano Game of Pattens? by TJ Freeman Game of Life? by Berty Levi |
04 |
A 2D Particle System |
The World of Particles by Jackson Rubiano The Jellyfish by Nolan Sauers A continuous rising pillar of particles by Jesse Tomaskovic Infinite Waterfall by TJ Freeman Circulating Jellyfish? by TJ Freeman Color Smoke by Gordon Rose |
05 |
A 2D Collision Detection/Deformation2D ARAP Deformation |
Collision Detection by Nolan Sauers Deformation by Titus Weng |
06 |
A 3D Object Scene (w/o PGA) |
3D Camera Control by Jackson Rubiano The Arcane Path of Rays by Ramon Asuncion Batista |
07 |
A 3D Volume Rendering Scene (w/o PGA)Another 3D Volume Rendering Scene (w/o PGA) |
3D Rendering - Frog by Aiden Ren Spectral Edge Volume Rendering by Hung Ngo The Arcane Mysteries of Volume Data by Ramon Asuncion Batista Brain Projection by Kevin Duong |
08 |
A 3D Ray Tracing Scene (Shading) (w/o PGA)A 3D Ray Tracing Scene (Texture) (w/o PGA) |
Texture Maps & Lightings by Jackson Rubiano Conjure Light! by Kevin Duong Shiny Box by Gordon Rose |
09 |
A 3D Ray Tracing Scene (Shadows) (w/o PGA)A 3D Ray Tracing Scene (Mirror/Transparency) (w/o PGA) |
Shadow Attempts by Nolan Sauers |
10 |
An 3D Interactive Scene (Keyframe Animation)An 3D Interactive Scene (Accelated Ray Tracing) |
The Shape Shifter's Trial by Aiden Ren Shape Interpolation by Hung Ngo |
Masterpieces |
'Thaumcraft 4' inspired mini-game! (Video Demo) by Gordon
Fire & Water — A Two‑Character Co‑op Puzzle‑Platformer (Video Demo) by Aiden, and Titus
Photorealistic Volume Rendering with WebGPU (Video Demo) by Hung
Fluid Simulation (Video Demo) by Luke, Ramon, and Nolan |
Minecraft-Inspired Ray Tracing in VR (Video Demo) by Kevin, TJ, Clea, and Jackson |